Thursday 14 October 2010

Principles Of Animation

I think most people know the 12 principles of animation but here is some more debt to those and otheres.

Here is a site that speaks about "28" principles of animation with some examples of the "28" principles so this should be quite interesting. This article was supposed to be said/written by Mark Kennedy (storyboard artist on Hercules and Tarzan)
Here are the "28" principles mentioned in the article

 
-Pose and Mood
-Shape and Form
-Anatomy
-Model or Character
-Weight
-Line and Silhouette
-Action and Reaction
-Perspective
-Direction
-Tension

 
-Planes
-Solidity
-Arcs
-Squash and Stretch
-Beat and Rythem
-Depth and Volume
-Overlap and followthru
-Timing
-Working from extreme to extreme

 
-Straights and Curves
-Primary and secondary action
-Staging and composition
-Anticipation
-Caricature
-Details
-Texture
-Simplification
-Positive and negative shapes

"An example of the observations that might be made by flipping and studying just these two drawings. By shifting your eyes from one drawing to the other you can see these things happening. Watch the negative shapes also."























http://www.animationarena.com/principles-of-animation.html



I find this pretty useful as it focuses on the squash and strech principle, and anticipation which I didn't show much of in my previous animations so this should help and keep me more focused on including these principles into my animation.

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